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Yoshiro

From Kongregate Wiki

Yoshiro, the Student
TypeCharacter
GroupMartial Artists
Kongai Version1.8
Main Information
Health70
Innate AbilityAdditional 10% chance to dodge physical attacks.
Defense
Physical0
Light6
Dark1

Contents

[edit] Attacks

Image:Yoshiroattacks.png

[edit] Equippable Items

[edit] Martial Artist Items

  • Caltrops: Not too useful because of Rising Dragon but it can complement it by adding an additional 10 damage.
  • Flash Powder: Yoshiro usually comes into battle to finish off a weakened opponent but he can't stand toe to toe in a real fight. This will help you escape safely after a quick hit-and-run kill.
  • Origami Crane: All his moves almost always connect, so there's no point to using this item.
  • Scroll of Inner Focus: Notably, this item allows Yoshiro, if entering the battlefield at long range with full energy, to use Chi Blast two turns in a row.
  • Jade Figurine: Very low defense means Yoshiro will die fast even with the hp bonus.

[edit] General Items

  • General's Insignia: Since all Yoshiro's attacks are single-hit type, he can benefit the most from this item.
  • Girdle of Iron Will: Yoshiro's attacks are too fast to be interrupted but this does give him the upper hand in Yoshiro vs. Yoshiro matches.
  • Healing Salve: Yoshiro has a low defence for the majority of attacks (physical and dark), so healing each turn could be an interesting characteristic.
  • Stoneheel Totem: Yoshiro shouldn't stay in a battle long enough to make use of frequent range changes.
  • Mindreader's Chalice: If you are 100% sure that an opponent will switch, this is helpful. Otherwise, stick to Rising Dragon over intercepting.

[edit] Strategy

[edit] General Use

Yoshiro's use changes more when you change his item. When he has the Scroll of Inner Focus, he's much stronger at far range, but still useful as a finisher. With the General's Insignia, he becomes much stronger close range, being able to knock out a good portion of characters if he stuns with Open Palm.

Since Yoshiro is a very fragile character, it's best not to bring him in on full HP characters. He's better off finishing off characters using Rising Dragon or getting into a 50/50 situation with Chi Blast.

[edit] Strengths

  • Very fast close range attacks, cheap and with high hit rate.
  • Chi Reflect and high light defence rate make him useful to fight light based characters.
  • Rising Dragon can kill a wounded enemy before he can counterattack and even if he tries to switch.
  • At long range, Chi Blast can both deal huge damage and scare enemies into switching.

[edit] Weaknesses

  • Close range attacks are all physical, and deal relatively little damage.
  • Innate ability is too luck-based: would you risk being hit by a strong physical attack, if you know that you have one chance in ten to dodge? Same for switching.
  • Almost defenseless to physical and dark moves, taking full damage from the majority of attacks.
  • Open Palm has a lower chance to stun (25%) than similar attacks (usually 30%).


[edit] Known bugs

  • After the last update, Yoshiro is no longer able to dodge intercepts.

[edit] Changes scheduled with next versions

[edit] v. 1.9d

[edit] External Links