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Yellow Rock of Cowards

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Yellow Rock of Cowards
In version 1.7 Yellow Rock of Cowards deals 6 damage to your opponent whenever they switch out. As of version 1.8, this item also deals 6 damage to the opponent when you switch out.

Contents

[edit] Yellow Rock of Cowards on characters

[edit] Martial Artists

  • Amaya - Probably better served by a Jade Figurine or Scroll of Inner Focus.
  • Higashi - An okay choice; combined with Higashi's innate, makes it very uncomfortable to switch out against him, though Caltrops may serve that purpose better.
  • Onimaru - Onimaru is usually more likely to stay in rather than switch out, so Caltrops would be better in most cases.
  • Rumiko - Her innate ability has synergy with this item and she has some fairly threatening attacks, making this a reasonable choice.
  • Yoshiro - Can synch well with Yoshiro's Rising Dragon attack, though Caltrops would be more effective in that situation.

[edit] Amazons

  • Andromeda - As a single range character, matchups with her will incur a lot of switching on both sides. A solid choice.
  • Anex - Things are unlikely to switch against you since you can already punish them for it.
  • Ashi - As a single range character, matchups with her will incur a lot of switching on both sides. A solid choice.
  • Helene - As a single range damaging character, matchups with her will incur a lot of switching on both sides. A solid choice.
  • Phoebe - A solid choice but Phoebe has better options.

[edit] Villagers

  • Juju - useful if you don't want to waste energy after doomed them
  • Popo - useful but not that useful
  • Tafari - His innate ability renders this item close to useless. Unless you enjoy slowing chipping away enemy's health by switching out a lot
  • Ubuntu - better than no damage
  • Zina - better than no damage when they attempt to escape

[edit] Vampires

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