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In version 1.7 Yellow Rock of Cowards deals 6 damage to your opponent whenever they switch out. As of version 1.8, this item also deals 6 damage to the opponent when you switch out.
[edit] Yellow Rock of Cowards on characters
[edit] Martial Artists
- Amaya - Probably better served by a Jade Figurine or Scroll of Inner Focus.
- Higashi - An okay choice; combined with Higashi's innate, makes it very uncomfortable to switch out against him, though Caltrops may serve that purpose better.
- Onimaru - Onimaru is usually more likely to stay in rather than switch out, so Caltrops would be better in most cases.
- Rumiko - Her innate ability has synergy with this item and she has some fairly threatening attacks, making this a reasonable choice.
- Yoshiro - Can synch well with Yoshiro's Rising Dragon attack, though Caltrops would be more effective in that situation.
[edit] Amazons
- Andromeda - As a single range character, matchups with her will incur a lot of switching on both sides. A solid choice.
- Anex - Things are unlikely to switch against you since you can already punish them for it.
- Ashi - As a single range character, matchups with her will incur a lot of switching on both sides. A solid choice.
- Helene - As a single range damaging character, matchups with her will incur a lot of switching on both sides. A solid choice.
- Phoebe - A solid choice but Phoebe has better options.
[edit] Villagers
- Juju - useful if you don't want to waste energy after doomed them
- Popo - useful but not that useful
- Tafari - His innate ability renders this item close to useless. Unless you enjoy slowing chipping away enemy's health by switching out a lot
- Ubuntu - better than no damage
- Zina - better than no damage when they attempt to escape
[edit] Vampires
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