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Popo

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Popo, the Younger
Type Character
Group Villagers
Kongai Version 1.9
Main Information
Health 60
Innate Ability Popo has an extra 25% chance to dodge physical attacks
Defense
Physical 0
Light 1
Dark 5


Contents

[edit] Attacks

Image:popoAttacks.png

[edit] Equippable Items

[edit] Villager Items

  • Deadly Poison: Deadly Poison will add to the effect for each Poison Dart, around 10 extra damage on average per turn. It is also somewhat effective combined with Popo's Knee Bash. Note that Deadly Poison used with Popo's Poison Dart will not proc against an opponent with 5 or more dark resistance.
  • Death Mask: Gives Popo another chance for a critical Slingshot or a Poison Dart proc.
  • Elusive Feather: Combined with Popo's innate ability, the Elusive Feather will boost the chance to avoid an average 95% chance physical attack up to 47%.
  • Tiger's Claw: If combined with Slingshot, can guarantee a kill on several full-health characters. However, this is very unreliable (Slingshot critting + Tiger Claw procing is only a 25% chance); only use if you want to rely on luck even more than normal with Popo. Worse than Deadly Poison combined with Knee Bash or Poison Dart; does too little damage and costs too much to be cost effective.

[edit] General Items

  • General's Insignia: This item will NOT raise Slingshot's critical damage by 12, but rather, only 4. So with a General's Insignia, it will only deal 64 rather than 72 on a crit - bringing it within range to kill one more character. Still, it does boost Knee Bash and Poison Dart fairly significantly, and allows poison from Herbal Preparations to proc against almost all opponents when used with Poison Dart.
  • Healing Salve: Popo has high dark defense, a physical dodge, and a healing move already. Otherwise, Popo is generally fairly weak, and won't stay alive and/or active for extended periods of time, meaning this item is a poor choice.
  • Stoneheel Totem: Popo is effective from both ranges and has fairly low-energy moves, making this item reasonable. Popo can go to the range that is worse for the opponent and have a reasonable attack to use from either distance.
  • Yellow Rock of Cowards: Doesn't really fit with Popo's all or nothing style, but can be useful since it is generally difficult to tell when Popo will be switching out.
  • Mindreader's Chalice: Generally a poor choice, though it could be useful as a deterrent to convince opponents to stay in while you use Slingshot. Should probably only be used if you are very good at guessing when your opponents will switch out.

[edit] Strategy

[edit] Strengths

  • Very strong character if the moves proc.
  • All moves, with the exception of Herbal Preparations, are very quick.
  • Has a chance to heal herself with Herbal Preparations.
  • Can stack Herbal Preparations for large Poison bonuses.
  • A threat from both ranges.
  • Counters slow characters like Cornelius Constantine with Knee Bash.
  • High average damage to energy ratio on Slingshot and Poison Dart.
  • Strong defense against physical (dodge) and dark (5).

[edit] Weaknesses

  • Attacks deal low damage if they don't proc.
  • Low HP.
  • Very heavily luck based.

[edit] Known bugs

None

[edit] Changes scheduled with next versions

[edit] v. 1.8

None

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