Gaming
 

Onimaru

From Kongregate Wiki

Onimaru, the Samurai
TypeCharacter
GroupMartial Artists
Kongai Version1.8
Main Information
Health85
Innate AbilityCannot be hit by critical hits
Defense
Physical10
Light0
Dark0

Contents

[edit] Attacks

Image:On19.PNG

[edit] Equippable Items

[edit] Martial Artist Items

  • Caltrops: Not really recommended. Onimaru has better choices. Only useful if the opponent wants to escape a double slash
  • Flash Powder: Because there are many enemies that can easily counter Onimaru, this item is recommended.
  • Origami Crane: Fairly useless since Onimaru's attacks are all high percentage. However, this could come in handy against characters such as Popo, Yoshiro, and Amaya.
  • Scroll of Inner Focus: Highly recommended. Double Slash and Sword Flurry are both very expensive and Onimaru usually needs to do a range change before he can execute them.

[edit] General Items

  • General's Insignia: Since Onimaru doesn't have any single hit attacks, this item is useless.
  • Girdle of Iron Will: Double Slash is slow and susceptible to stuns and interrupts so this might come in handy.
  • Healing Salve: When played correctly, Onimaru will be able to stay in battles for a very long time due to his high HP and physical defense. This results in many potential healing turns.
  • Stoneheel Totem: Very useful item. Since Onimaru can only attack at close range, people will be switching ranges a lot. This insures you come out ahead in energy.
  • Yellow Rock of Cowards: Not really recommended unless you like to chip away the opponent's health. There are better items for Onimaru.
  • Mindreader's Chalice: If you can set yourself up for a Double Slash, most players will want to switch. Onimaru can spend a lot of energy changing ranges so the energy boost is very valuable.

[edit] Strategy

[edit] Strengths

  • Powerful when at close range.
  • Ancestral Curse can nullify enemies' physical defense, making them highly susceptible at close range.
  • Very high hp.
  • Very high physical defense.
  • The only character that can survive a Touch of Doom.
  • Can remove enemy buffs such as Enchant Blade using Sword Flurry

[edit] Weaknesses

  • Must be in close range to deal damage; virtually worthless if he is kept at far range.
  • Very susceptible to light and dark damage types, unless Ancestral Spirit is used.
  • Against characters with high physical defense, Sword Flurry is useless.
  • Double Slash is slow and expensive

[edit] Known bugs

None

[edit] Changes scheduled with next versions

[edit] v. 1.9f

  • Onimaru, Sword Flurry hit rate down 95%->94%
  • Onimaru, Double Slash hit rate up 90%->98%
  • Onimaru, Double Slash now has 25% chance to disable range changing next turn.