Gaming
 

Kongai Updates

From Kongregate Wiki

[edit] v1.10b

1.10b is not yet released and is under consideration

  • Deadly Poison duration reduced from 6 to 5 turns (reducing its total damage by 2).
  • Reinforced Breastplate gives 1 dark resist and 1 light resist in addition to 4 physical armor.
  • Caltrops damage increased 10 ->11
  • Jade Figurine health bonus up 10->15
  • Helene's enchant blade duration increased from 2 to 3 turns, maybe.
  • Helene's Sword Slash hit rate up 90% -> 95%.
  • Helene's Sword Slash proc changed from 30% chance of +30 energy to 50% chance of +20 energy
  • Helene's Frenzied Strikes speed up 7->8.
  • Cain's Tantrum energy cost down 30 -> 20 and damage boost down +4 -> +3

[edit] v1.9e

Cornelius, hp reduced 80->75

Cornelius, when Pilebunker crits, it does 70 rather than 75 damage (x1.4 bonus rather than x1.5) so that it does not have a chance to instant kill so many characters on turn 1.


Marquis, Blood Burn effect now decreases damage and resistances by 3 instead of by 2.

Marquis, Vampiric Touch hit rate up 96%->98%

Marquis, Life Drain hit rate up 90%->94%


Rumiko, Eviscerate damage down 20->18 (Weakens the Eviscerate, rest, repeat loop.)


Yoshiro, Rising Dragon damage down 25->24


Higashi, Open Palm chance to interrupt up 25%->30%

Higashi, Open Palm energy down 40->35


Amaya, Physical armor up 2->3

Amaya, Shadow Curse and Shadow Wrath hit fleeing enemies (still hits benched enemies, too)

Amaya, Shadow Wrath damage up 12->14


Onimaru, Sword Flurry hit rate down 95%->94%

Onimaru, Double Slash hit rate up 90%->98%

Onimaru, Double Slash now has 25% chance to disable range changing next turn.


Juju, Staff Strike replaced with new move: Curse of Juju. 25 energy, 3 speed, deals 20 damage at the end of next turn, ignores enemy resistances. Close/far.


Ubuntu, hit points down 80->75


Zina, hit points down 75->70

Zina, energy gain from innate down to +30 rather than +40.


Andromeda, Trueshot hit rate up 97%->100%

Andromeda, Trueshot energy cost down 55->50

Andromeda, Crippling Shot damage up 15->20


Anex, Boomerang hit rate up 90%->100%

Anex, Boomerang proc rate (on hits fleeing) down 100%->90% (note: above two changes together are strictly more powerful than before)

Anex, Chakkra Slash slows enemy's next attack by 4 instead of by 3.


Origami Crane should give Onimaru's curse/buff 100% hit rate.

Sharpening Stone crit rate +25% rather than +30%

Tiger Claw ability replaced, now does 12 damage *to* failed intercepts.

Quickening Powder, no longer tells opponent which of your moves is faster ahead of time.

Blood Vial alternates healing 3hp, 2hp, 3hp, 2hp, etc, rather than always healing 3hp.