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Desktop TD Pro/Scenarios

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Desktop TD Pro has 24 unique scenarios to test players skills. Below is a guide to help beat the scenarios. This is by no means meant to be an expert guide, but it should help if you're really stuck on a level.


#1 TutorialEdit

DTTDP Level 1 start towers

Level 1 Solution

Number of Waves: 8

Creep Types: Normal and Fast

Available Towers: Pellet

Starting Cash: 80

Difficulty: 1


StrategyEdit

Not much skill needed here, not many towers either. Place 2 pellet towers either side of the entrance, upgrade to level 4, click start then go make a cup of tea as you can't speed the waves up on this one and you don't need to do anything else.


#2 MazingEdit

DTD Scenario 02

Level 2 Solution

Number of Waves: 10

Creep Types: Normal and Fast

Available Towers: Pellet

Starting Cash: 20

Difficulty: 1


StrategyEdit

Place Pellet towers to complete the maze.

Video walkthrough


#3 SquirtEdit

DTD Pro Scenario 03

Level 3 Solution

Number of Waves: 8

Creep Types: Normal and Group

Available Towers: Squirt

Starting Cash: 30

Difficulty: 1


StrategyEdit

You don't really need any more towers than the starting tower. Upgrade it between waves.

Video walkthrough


#4 DartEdit

DTD Pro Scenario 04

Level 4 Solution

Number of Waves: 9

Creep Types: Group

Available Towers: Pellet, Squirt and Dart

Starting Cash: 80

Difficulty: 1


StrategyEdit

Build a short maze, just enough to keep them occupied until your Dart towers shoot them down. 4-5 Dart towers will take care of the creeps. Alternatively, placing four Dart towers in the middle and upgrading them should easily take care of the creeps.

Video walkthrough


#5 20 WavesEdit

Number of Waves: 20

Creep Types: Normal, Group, Fast and Spawn

Available Towers: Pellet, Squirt and Dart

Starting Cash: 80

Difficulty:


StrategyEdit

Video walkthrough


#6 FrostEdit

Number of Waves: 10

Creep Types: Fast and Spawn

Available Towers: Pellet, Squirt, Dart and Frost

Starting Cash: 50

Difficulty:


StrategyEdit

Video walkthrough


#7 NormalEdit

Number of Waves: 20

Creep Types: Normal, Group, Fast, Immune, Spawn and Flying

Available Towers: Pellet, Squirt, Dart and Frost

Starting Cash: 30

Difficulty:


StrategyEdit

This is the first Scenario which features two entrances and two exits. Concentrate your towers around the middle.

Video walkthrough


#8 FlyingEdit

DTD Pro Scenario 08

Level 8 Solution

Number of Waves: 10

Creep Types: Flying and Normal

Available Towers: Pellet, Squirt, Dart, Swarm and Frost

Starting Cash: 80

Difficulty:


StrategyEdit

Use Pellet towers to build a small maze for the normal creeps while having enough Pellet and Squirt towers around the middle to shoot down the flying creeps. A Dart tower in the middle really helps, especially if you upgrade it.

Video walkthrough


#9 SpawnsEdit

Number of Waves: 3

Creep Types: Spawn

Available Towers: Pellet, Squirt, Dart, Swarm and Frost

Starting Cash: 20

Difficulty:


StrategyEdit

Video walkthrough


#10 RushEdit

Number of Waves: 20

Creep Types: Normal, Group, Fast, Flying, Spawn and Immune

Available Towers: Pellet, Squirt, Dart, Swarm and Frost

Starting Cash: 0

Difficulty:


StrategyEdit

Video walkthrough


#11 ChaosEdit

Number of Waves: 12

Creep Types: Normal, Group, Fast, Flying, Spawn and Immune

Available Towers: Pellet, Squirt, Dart, Swarm and Frost

Starting Cash: 150

Difficulty:


StrategyEdit

Video walkthrough


#12 PelletsEdit

Number of Waves:

Creep Types: Normal, Group, Flying, Fast, Group, Spawn and Morph

Available Towers: Pellet

Starting Cash: 80

Difficulty:


StrategyEdit

Video walkthrough


#13 DarksEdit

DTD Pro Scenario 13

Level 13 Solution

Number of Waves: 12

Creep Types: Dark

Available Towers: Pellet, Squirt, Dart, Swarm and Frost

Starting Cash: 80

Difficulty: 5


StrategyEdit

Build four towers in the middle and leave enough room in between them for the creeps to pass through. Since Dark creeps ignore a certain amount of damage, you need to upgrade towers to at least level 4 before building new ones. Pellet towers are cheap to upgrade and work well in this scenario. Once you can afford more towers, build them outside the others, but leave room for creeps between these towers and the ones you already built. Remember to upgrade these towers too.

Video walkthrough


#14 HoppersEdit

DTD Pro Scenario 14

Level 14 Solution

Number of Waves: 12

Creep Types: Hopper

Available Towers: Pellet, Squirt, Dart, Swarm and Frost

Starting Cash: 120

Difficulty: 1


StrategyEdit

Build a maze out of Pellet towers. Hopper creeps can jump over gaps or thin parts of the maze, but they cannot jump over an entire tower. You need to create a maze where every wall is at least as thick as an entire tower.


#15 DecoysEdit

Number of Waves: 12

Creep Types: Decoy

Available Towers: Pellet, Squirt, Dart, Swarm and Frost

Starting Cash: 100

Difficulty:


StrategyEdit

#16 ArrowsEdit

DTD Pro Scenario 16

Level 16 Solution

Number of Waves: 12

Creep Types: Arrow

Available Towers: Pellet, Squirt, Dart, Swarm and Frost

Starting Cash: 80

Difficulty: 3


StrategyEdit

Make a narrow path with as many angles as possible so the Arrow creeps can't speed up. Pellet towers are sufficient for taking down the creeps. It's quite easy to beat this level using juggling, but if you upgrade 5-6 towers, it is not necessary.

Video walkthrough


#17 MorphsEdit

Number of Waves:

Creep Types: Morph

Available Towers: Pellet, Squirt, Dart, Swarm and Frost

Starting Cash: 80

Difficulty:


StrategyEdit

#18 BossEdit

Number of Waves: 10

Creep Types: Normal, Immune, Decoy, Fast and Morph (All waves are Boss waves)

Available Towers: Pellet, Squirt, Dart, Swarm and Frost

Starting Cash: 80

Difficulty:


StrategyEdit

#19 CrossEdit

Number of Waves: 20

Creep Types: Normal, Immune, Group, Fast, Spawn, Flying and Arrow

Available Towers: Pellet, Squirt, Dart, Swarm, Frost, Bash and Ink

Starting Cash: 120

Difficulty:


StrategyEdit

Video walkthrough


#20 EntranceEdit

Number of Waves: 20

Creep Types: Normal, Immune, Group, Fast, Spawn, Flying and Arrow

Available Towers: Pellet, Squirt, Dart, Swarm, Frost, Bash and Ink

Starting Cash: 80

Difficulty:


StrategyEdit

Video walkthrough


#21 BoostsEdit

Number of Waves: 20

Creep Types: Normal, Immune, Group, Fast, Spawn, Flying and Arrow

Available Towers: Pellet, Squirt, Dart, Swarm, Frost, Bash and Ink

Starting Cash: 100

Difficulty:


StrategyEdit

Video walkthrough


#22 DiagonalEdit

Number of Waves: 20

Creep Types: Normal, Immune, Group, Fast, Spawn, Flying and Arrow

Available Towers: None

Starting Cash: 610

Difficulty:


StrategyEdit

#23 Creeps IIEdit

Number of Waves: 40

Creep Types: Spawn

Available Towers: Pellet, Squirt, Dart, Swarm, Frost, Bash, Ink, Snap and Boost

Starting Cash: 325

Difficulty:


StrategyEdit

Video walkthrough


#24 SnapsEdit

Number of Waves: 25

Creep Types: Normal, Immune, Group, Fast, Spawn, Flying, Arrow and Dark

Available Towers: Pellet

Starting Cash: 1800

Difficulty:


StrategyEdit

Video walkthrough

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