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Deck Building Strategy

From Kongregate Wiki

Deck building isn't just about getting a bunch of powerful characters together and hoping for the best. When you build a team, you want to have the characters cover for other's weaknesses. If possible, you also want them to enhance each other's strengths.

For example, a team of Ashi, Helene and Onimaru would have glaring weaknesses (beyond the fact that it is using Helene). They are all characters that work at close range only. If your opponent has characters that fight well against them, you will have great difficulty. Juju or Andromeda could give that team great trouble, for example.

What are some common weaknesses? Here are some:

  • Low physical resistance
  • Low dark resistance
  • Low light resistance (not so important at the moment)
  • Close range only
  • Far range only
  • Slow moves
  • Low hit points
  • Physical attacks only
  • Dark attacks only
  • Light attacks only (not at the moment)


There are also some common attributes of characters:

  • Strong, high-energy attacks
  • Weak, low-energy attacks
  • Works well as starter
  • Works well as finisher
  • Hits fleeing
  • Special ability (stun, interrupt, reflect, knock out, etc)
  • Bypasses resistances
  • Team buffs/debuffs
  • High speed
  • Hits benched characters
  • Useful innates


Here's an example of building a team to cover weaknesses and to ensure a good range of attributes. We'll start off with the starter - perhaps Onimaru. He has strong attacks as well as high hit points and physical resistance, but can only fight at close and has no light or dark magic resistance.

So we want a character who can fight well at long range or at both ranges, and has high dark resistance. Who can do this? Juju! Juju has 5 dark resistance, and he can totally kill guys that have low dark resistance with hex. He's also not bad up close with touch of doom. So already, this team is pretty well-rounded.

Looking at this team already, it looks pretty good. We want a third character who is good at any lingering weaknesses. Can you see any? While light magic attacks aren't essential they can be handy. We'd also like someone who is good against dark resistance, since Juju does badly against someone with high dark resistance. Voss!

Now, everyone covers everyone else well. If you look at the 'weaknesses' list, you can see that every area is covered by at least one character. Looking at the 'attributes' list, the only thing this team is missing is a 'hits fleeing' move, so you will have to be on your toes with intercepting. But overall, this team works well against any opposition!