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The following is a complete table with everything anyone wanna know about:

Note 1: Crashed Pelican only appear on SPecial Halo Mission on Battalion: Nemesis.

Note 2: Ore Deposit, Enriched Ore Deposit and Depleted Ore Deposit only appears on Blitz mode. Classic mode donesn't have it (this detail only applies to Battalion: Arena).

TableEdit

Classic

Sprite

Modern

Sprite

Name Description Modifier(s)
Archipelago 1 Archipelago 10 Archipelago A cluster of small islands providing some defensive cover at the cost of mobility. Ship´s movement reduced and Damage to non-air units reduced by 20%.
Bridge Horizontal0 Bridge Horizontal Bridge They are useful for connecting islands of lands, but they lack defensive cover. ?
? Canyon Quadruple LeftRightUpDown Canyon Use them to avoid ranged fire when traversing an area. Only ground units can be protected by this terrain, planes will not be protected by it. Units in shielded terrain can´t be targeted be ranged units.
Crashed Pelican ? Crashed Pelican Who was driving this thing? Garrison (Damage to non-air units reduced by 50%). Uneven (Slows wheeled vehicles).
? Depleded Ore Deposit 1 Depleted Ore Deposit Warmachines can extract Ore from these deposits. Deposits give to warmachines $500 by extraction. Nothing else can be extracted from this tile. Resources can be extracted from this tile.
? Enriched Ore Deposit 1 Enciched Ore Deposit Warmachines can extract Ore from these deposits. Deposits give to warmachines $500 by extraction. Can be extracted two times. Resources can be extracted from this tile.
Forest 1 Forest 10 Forest Forests will slow wheeled and tracked units, but will provide defensive cover from terrain attacks. Slows wheeled vehicles and somewhat slows tracked vehicles and Damage to ground and sea units reduced by 20%.
High Bridge Horizontal High Bridge Horizontal0 High Bridge Can be crossed by ground units and sailed under by sea units. ?
Hills 1 Hills 10 Hill Can provide your ranged units with the boost necessary to challenge an entrenched opponent. Increases maximum attack range of ranged units by 1, Damage to ground and sea units reduced by 20% and slows wheeled vehicles and somewhat slows tracked vehicles.
Mountains 1 Mountains 3 Mountain Mountains are the best place to bunker infantry durring an assault or strategic defense. Allows only commandos.Severe movement cost. And Damage to non-air units reduced by 40%.
? Ore Deposit 1 Ore Deposit Warmachines can extract Ore from these deposits. Deposits give to warmachines $500 by extraction. Can be extracted one time. Resources can be extracted from this tile.
Plains 1 Plains 10 Plains Plains slow movement slightly but provide some minimal cover against enemy´s attack. Slows wheeled vehicles and Damage to non-air units reduced by 10%.
Reef 1 Reef 10 Reef Reefs slow movement and improves defense against attacks. Tricky waters severely slow Massive Hull ships and slow all other types and Damage to non-air units reduced by 10%.
Road LeftRightUpDown Road LeftRightUpDown1 Road They help slower ground units cover long distances quickly, but provide no defensive. ?
Rock Formation 1 Rock Formation 10 Rock Formation Provides heavy defensive cover,but will damage sea units that rest on them. Damage to non-air units reduced by 50% and do 20 damage to any non-air unit that start its turn on this tile.
Sea Main Sea Main1 Sea The open sea forms the theather for naval combat. ?
Shore Triple Up Shore Triple Up1 Shore Shores are the link between the land and the sea. Deploy your units that are on Leviathan Barge here. Large hulled ships cannot enter shallow waters.
? Volcano1 Volcano No units can cross the deadly volcano. No unit may enter.
? Wasteland1 Wasteland They are dangerous to your units but they provide massive defensive bonuses. Damage to non-air units reduced by 50% and does 20 damage to any non-air units that start their turn on this tile.

CreditsEdit

This page's improved info and details thanks to Machow8, since he datamined all games from Battalion: Series.