Plains slow movement slightly but provide some minimal cover against enemy´s attack.
Modifiers: Slows wheeled vehicles and Damage to non-air units reduced by 10%.
The open sea forms the theather for naval combat.
Forests will slow wheeled and tracked units, but will provide defensive cover from terrain attacks.
Modifiers: Slows wheeled vehicles and somewhat slows tracked vehicles and Damage to ground and sea units reduced by 20%.
Shores are the link between the land and the sea. Deploy your units that are on Leviathan Barge here.
Modifiers: Large hulled ships cannot enter shallow waters.
Mountains are the best place to bunker infantry durring an assault or strategic defense.
Modifiers: Allows only commandos.Severe movement cost. And Damage to non-air units reduced by 40%.
Reefs slow movement and improves defense against attacks.
Modifiers: Tricky waters severely slow Massive Hull ships and slow all other types and Damage to non-air units reduced by 10%.
A cluster of small islands providing some defensive cover at the cost of mobility.
Modifiers: Ship´s movement reduced and Damage to non-air units reduced by 20%.
Rock Formation Edit
Provides heavy defensive cover,but will damage sea units that rest on them.
Modifiers: Damage to non-air units reduced by 50% and do 20 damage to any non-air unit that start its turn on this tile.
They are useful for connecting islands of lands, but they lack defensive cover.
High Bridge Edit
Can be crossed by ground units and sailed under by sea units.
They help slower ground units cover long distances quickly, but provide no defensive.
No units can cross the deadly volcano.
Modifiers: No unit may enter.
Use them to avoid ranged fire when traversing an area. Only ground units can be protected by this terrain, planes will not be protected by it.
Modifiers: Units in shielded terrain can´t be targeted be ranged units.
They are dangerous to your units but they provide massive defensive bonuses.
Modifiers: Damage to non-air units reduced by 50% and does 20 damage to any non-air units that start their turn on this tile.
Can provide your ranged units with the boost necessary to challenge an entrenched opponent.
Modifiers: Increases maximum attack range of ranged units by 1, Damage to ground and sea units reduced by 20% and slows wheeled vehicles and somewhat slows tracked vehicles.
Ore Deposits: (Depleted) (Normal) (Enriched) Edit
Warmachines can extract Ore from these deposits. Deposits give to warmachines $500 by extraction.
P.S.: This terrain only appears on Blitz mode. Classic mode don have it.
Depleted: Nothing else can be extracted from this tile.
Normal: Can be extracted one time.
Enriched: Can be extracted two times.
Modifiers: Resources can be extracted from this tile.